s.C. ghost: ART DIRECTION

  • IDENTITY: fall face first into the rts // EMOTION: action adventure

    Working on StarCraft Ghost was like writing history as you went. Working with legends like Sam (Samwise) Didier, and diving into the world of StarCraft. 


    GOAL:Deliver on the first StarCraft themed Console game.
    SOLUTION: There are times to invent and times to give the fans what they want. What they want from a StarCraft game was StarCraft. My goals was to make the experience feel like you had fallen head first into the RTS.
    OUTCOME:A huge following grew for the game, even before it's launch. Today I still get fans asking about StarCraft Ghost and Nova.

    Ghost was an Amazing project to be a part of. bringing the world into a 3rd person view was a lot of fun. Most of our reference was based on tiny sprites from the original game. The Main Character Nova had been feature in other literature from Blizzard but this was her first game. They were trusting enough to let me have a go at a redesign. As with all things Blizzard if it made things better it was in.